
Occult
Marak, the Opposed
Unit — Opposed
6Value
3Attack
6Defense
On Entry: Marak, the Opposed gives +2/+2 to Target Acolyte you control until Marak leaves the Battlefield.
Sacrifice Marak, the Opposed: Opposing city loses 1 HP. Marak can be sacrificed while disabled.
Magic, like anything, is subject to differences in perspective.
More Occult cards · How to play · Send feedback about this card